Game Development Studio in Sri Lanka
Games are the most interactive form of storytelling we work in. Our game development draws directly on the rest of the studio: art direction, characters, animation and sound come from the same team that builds the gameplay.
That makes it easier to keep a game consistent with a brand or a story — and to produce the trailers, key art and promotional material that launch it.
What we deliver
Game concept & design
Core idea, mechanics and player experience, worked out before production begins.
Game art & art direction
Characters, environments and interface designed as one coherent visual world.
Animation for games
Character and environment animation built for real-time use.
Prototyping & development
Playable prototypes to test the idea early, developed into the finished game.
Trailers & launch material
Game trailers, key art and promotional assets from the studio's film and design teams.
How we approach game development
Concept
The idea, audience and core gameplay loop are defined.
Prototype
A playable version tests whether the idea is fun before full production.
Production
Art, animation, sound and code are built out in milestones.
Testing & launch
The game is tested, polished and prepared for release.
ONE STUDIO, END TO END
Making work since 2019
The studio has been designing, producing and marketing for brands in Sri Lanka since it was founded.
Nine disciplines, one team
Design, production and marketing under one roof — the team that makes the work can also get it seen, with fewer handovers and one consistent standard.
Founder-led
Projects are led by founder and lead designer Chandupa Weerakkody, so creative decisions stay with the people who shaped the idea.
Trusted by known brands
Clients include Hayleys, SLIIT, CINEC Campus, Whisper, Pantene, Head & Shoulders.
Common questions
What do you need to start a game project?
The idea or goal of the game, who it's for, the platforms you have in mind and any brand or story material it needs to reflect. From there we can scope a concept and prototype.
Why build a prototype first?
A prototype answers the most important question — is it fun? — before significant time goes into art and content. It is much cheaper to change direction at this stage than later.
Can you also produce the trailer and artwork?
Yes. Film, animation and design are part of the same studio, so trailers, key art and launch material can be produced alongside the game itself.